H5P: How to play Fire Boy and Water Girl

Multimedia learning

H5P is really freaking cool. This editing tool allows you to take any video and add text bubbles, images, and even interactive quizzes. Until this course, I had no idea this was possible, especially for someone with limited tech skills. This tool enhances a student’s connection to the material, and I can see it being quite useful in the future of my teaching career

I wonder how easy this tool would be to use in a classroom setting. I can see there being a bit of pushback from teachers who have limited experience with tech. I don’t think that it would be easy for high school students to use this platform, as it was decently challenging for a class of university students working on it together. As far as accessibility for students in terms of a medium for content, there are limited options. Although I know very little about it, there is a website called Lumi that is supposed to be the bridge between students and teachers. For more information follow the interactive link below.

Although I have yet to decide what age of students I want to teach, I can see this being useful for intermediate students and above. As long as they can read and have beginner technology skills, they should be fine. As for younger kids, H5P could be used to insert pictures or to put breaks in the video, however, I can’t see the quizzing or text bubble functions being applicable as they generally can’t read or write. I can see this tool being particularly useful in more senior years of education, as it forces students to prove they have viewed the readings. The quizzing function also can introduce the style of questions students would receive on an exam, possibly reducing test anxiety.

H5P is an example of multi-media learning. By adding text to key aspects of the video, H5P can be used to attain the modality/split attention theory. This forces the viewer to use different learning channels to code the information they receive, making them more likely to remember. H5P allows a content creator to tap into the spatial and temporal ambiguity theory. Placing the text directly on the screen means that users do not have to go searching for key points or text, allowing for efficient learning.

This is a link to the website I used –> https://www.coolmathgames.com/

If you had enough time to read this far, do yourself a treat and play a couple of levels! Grab a friend for an enhanced experience!

1 Comment

  1. canscomb

    Great blog post Sage! You’ve done well to address the pros and cons of H5P use throughout various age groups. I like the interactive video you’ve chosen to share and I can appreciate the use of links in your post. In future, you could potentially add photos to check some bonus boxes on the rubric. All in all, this a really impressive post that shows the reader a very thoughtful outlook on this topic.